Saturday, July 4, 2015

Flying Squirrel-Dog

Flying Squirrel-Dog
Tiny Hybrid Animal
Hit Dice: ½ D8+1 (5 HP)
Initiative: +2 (+2 DEX)
Speed: 20 Ft (4 Squares), Climb 20 Ft, Fly ???
Armor Class: 14 (+2 Size, +2 Dex)
Touch AC: 14
Flat-Footed AC: 12
Base Attack/Grapple: +0/-12
Attack: Bite +4 Melee (1D3)
Full Attack: Bite +4 Melee (1D3)
Space/Reach: 2½ X 2½ Ft/0 Ft
Special Attacks: --
Special Qualities: Glide, Scent
Saves: Fort +3, Rex +4, Will +2
Abilities: STR 4, DEX 15, CON 12, INT 2. WIS 12, CHA 4
Skills: Balance +10, Climb +12, Move Silently +10, Search +10
Feats: Weapon Finesse (Bite)
Environment: Any Forest
Organization: Solitary (1), or Herd (5D6)
Challenge Rating: ¼
Alignment: Neutral
Treasure: None
Advancement: 3-5 HD (Medium), 6-9 HD (Large)
Level Adjustment: --
A Flying Squirrel-Dog is a hybrid species of squirrel renowned for their ability to “fly” short distances. They do not actually fly, but instead glide using the broad flaps of skin, which extend between their front and rear legs.
Combat: These hybrid animals are known for being territorial, attacking only if their territory is encroached upon. They have been known to use their glide ability to drop on unsuspecting individuals. Their bite is quite vicious due to their extremely sharp teeth.
Glide (Ex): Using their wing flaps, flying squirrels can glide at a ratio of 2 feet horizontally for every 1-foot vertically. In other words, a flying squirrel which starts out 50 feet above the ground can glide to a distance 100 feet before touching ground. While gliding, a flying squirrel cannot take any other action.
Skills: Flying squirrels receive a +4 racial bonus to Move Silently and Search checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks.

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