Babird
Small
Hybrid Animal
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Hit Dice:
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¼ D8 (1 HP)
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Initiative:
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+2 (DEX +2)
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Speed:
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10 Ft
(2 Squares), fly 40 Ft (8 Squares) Average
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Armor
Class:
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14 (+2 DEX,
+2 Size)
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Touch AC:
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14
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Flat-Footed
AC:
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12
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Base
Attack/Grapple:
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+0/-13
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Attack:
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Claws +2
Melee (1D2-5), Bite +2 Melee (1D3-5)
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Full
Attack:
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2 Claws +2
Melee (1D2-5), Bite +2 Melee (1D3-5)
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Space/Reach:
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2½ Ft X 2½
Ft/0 Ft
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Saves:
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Fort +2, Ref
+4, Will +2
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Abilities:
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STR 1, DEX 15, CON 10,
INT 2, WIS 14, CHA 6
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Skills:
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Listen +6,
Spot +6
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Feats:
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Weapon
Focus: Claws, Weapon Focus: Bite
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Environment:
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Temperate
Forests/Jungles
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Organization:
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Solitary
(1), Pair (2), or Family (3-6)
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Challenge
Rating:
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1/4
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Babirds are generally
peaceful, creatures, but are capable of defending themselves if provoked. They
are a cross between a baboon and a small bird, hence making them hybrid
animals. Created by
Combat: These hybrid animals are known for being
territorial, attacking only if their territory is encroached upon. They have
been known to use their flight ability to drop on unsuspecting individuals.
Their bite is quite vicious due to their extremely sharp teeth.
Skills: Babirds receive a +4 racial bonus to Listen
and Spot checks and a +8 racial bonus to Balance checks.
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