Domesticated
Hybrid Riding Animal
|
|
Hit Dice:
|
3D8+8 (21
HP)
|
Initiative:
|
+2 (+2 DEX)
|
Speed:
|
60 Ft (12
Squares), Fly (Poor) 25 Ft (5 Squares)
|
Armor
Class:
|
14 (-1 Size,
+2 DEX, +3 Natural)
|
Touch AC:
|
11
|
Flat-Footed
AC:
|
12
|
Base
Attack/Grapple:
|
+2/+8
|
Attack:
|
Scratch -2
(1D4+1*)
|
Full
Attack:
|
2 Scratches
-2 (1D4+1*), Bite (1D3+2*)
|
Space/Reach:
|
5 Ft X 10
Ft/5 Ft
|
Special
Attacks:
|
--
|
Special
Qualities:
|
Low-Light
Vision, Scent
|
Saves:
|
Fort +5, Ref
+4, Will +2
|
Abilities:
|
STR 14, DEX
16, CON 18,
INT 2, WIS
10, CHA 4
|
Skills:
|
Listen +4,
Spot +4
|
Feats:
|
Endurance,
Run
|
Environment:
|
Temperate
Plains, or Temperate Woodlands
|
Organization:
|
Domesticated,
or Herd (5-30)
|
Challenge
Rating:
|
1
|
Advancement:
|
--
|
Level
Adjustment:
|
--
|
Horsecocks can be very
aggressive animals. They are sometimes raised as fighting animals for sport,
but most kingdoms have outlawed that use. Horsecock fighting is a generally
illegal form of entertainment and gambling. Run by the criminal element, even
the local thieves guilds will generally stay away from such activities.
Horsecocks were created by an
unknown mage, presumably for their personal use. They are a combination of an
extremely large rooster or an extremely large chicken and a horse. The females
lay eggs about every 3 days. The eggs are a great source of protein, and taste
pretty good too.
Cost: A domesticated male will generally cost about 500 GP, and a domesticated female will cost 1,200 GP. While fertilized eggs will generally cost about 800 GP Each. Unfertilized eggs will cost about 10 GP, and can feed 8-10 people.
Combat: A horsecock, though not trained for war will use its claws to attack. Its claw attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage (these secondary attacks are noted with an asterisk).
Combat: A horsecock, though not trained for war will use its claws to attack. Its claw attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage (these secondary attacks are noted with an asterisk).
Carrying Capacity: A light load for a horsecock is up to 150
pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A
horsecock can drag 2,250 pounds.
Hybrid Animal Type: A hybrid animal is a living, nonhuman
creature. They are two or more creatures combined magically, usually vertebrates
with no magical abilities and no innate capacity for language or culture.
·
Features: A hybrid animal has the following features (unless otherwise
noted in a creature’s entry).
· d8 Hit Dice.
· Base attack bonus equal to 3/4 total Hit
Dice (as cleric).
· Good Fortitude and Reflex saves (certain
animals have different good saves).
· Skill points equal to (2 + INT modifier,
minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
· Traits: A hybrid animal possesses the following traits (unless
otherwise noted in a creature’s entry).
· Due to their hybrid nature, Intelligence
scores can be magically enhanced, so any INT score is possible.
· Low-light vision.
· Alignment: Always neutral.
· Treasure: None.
· Proficient with its natural weapons only.
A non-combative herbivore uses its natural weapons as a secondary attack. Such
attacks are made with a –5 penalty on the creature’s attack rolls, and the
animal receives only 1/2 its Strength modifier as a damage adjustment.
· Proficient with no armor unless trained
for war.
· Hybrid Animals eat, sleep, and breathe.
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