Thursday, March 10, 2016

Meowl

Meowl

Hybrid Animal
Hit Dice:
¾D8 (3 HP)
Initiative:
+3 (+3 DEX)
Speed:
10 Ft (2 Squares), Fly 40 Ft (Average)
Armor Class:
17 (+2 Size, +3 DEX, +2 Natural)
Touch AC:
15
Flat-Footed AC:
14
Base Attack/Grapple:
+0/-11
Attack:
Talons +5 Melee (1D4–3), or Bite –1 Melee (1D3–4)
Full Attack:
Talons +5 Melee (1D4–3) and Bite –1 Melee (1D3–4)
Space/Reach:
21⁄2 X 21⁄2 Ft/0 Ft
Special Attacks:
--
Special Qualities:
Low-Light Vision, Scent
Saves:
Fort +2, Ref +5, Will +2 
Abilities:
STR 4, DEX 17, CON 10,
INT 2, WIS 14, CHA 7
Skills:
Balance +10, Hide +6, Listen +14, Move Silently +17, Spot +6*
Feats:
Weapon Finesse (Talons & Bite)
Environment:
Temperate Forests
Organization:
Domesticated, or Solitary
Challenge Rating:
¼
Alignment:
Neutral
Advancement:
2 HD (Small)
Level Adjustment:
--
The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.
Combat: Meowls swoop quietly down onto prey, attacking with their powerful talons.
Skills: Meowls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.
Hybrid Animal Type: A hybrid animal is a living, nonhuman creature. They are two or more creatures combined magically, usually vertebrates with no magical abilities and no innate capacity for language or culture.
·  Features: A hybrid animal has the following features (unless otherwise noted in a creature’s entry).
·  d8 Hit Dice.
·  Base attack bonus equal to 3/4 total Hit Dice (as cleric).
·  Good Fortitude and Reflex saves (certain animals have different good saves).
·  Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
·  Traits: A hybrid animal possesses the following traits (unless otherwise noted in a creature’s entry).
·  Due to their hybrid nature, Intelligence scores can be magically enhanced, so any INT score is possible.
·  Low-light vision.
·  Alignment: Always neutral.
·  Treasure: None.
·  Proficient with its natural weapons only. A non-combative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a –5 penalty on the creature’s attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
·  Proficient with no armor unless trained for war.

·  Hybrid Animals eat, sleep, and breathe.

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