Meowl
Hybrid
Animal
|
|
Hit Dice:
|
¾D8 (3 HP)
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Initiative:
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+3 (+3 DEX)
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Speed:
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10 Ft (2
Squares), Fly 40 Ft (Average)
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Armor
Class:
|
17 (+2 Size,
+3 DEX, +2 Natural)
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Touch AC:
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15
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Flat-Footed
AC:
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14
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Base
Attack/Grapple:
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+0/-11
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Attack:
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Talons +5
Melee (1D4–3), or Bite –1 Melee (1D3–4)
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Full
Attack:
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Talons +5
Melee (1D4–3) and Bite –1 Melee (1D3–4)
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Space/Reach:
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21⁄2 X 21⁄2
Ft/0 Ft
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Special
Attacks:
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--
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Special
Qualities:
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Low-Light Vision,
Scent
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Saves:
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Fort +2, Ref +5, Will +2
|
Abilities:
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STR 4, DEX
17, CON 10,
INT 2, WIS
14, CHA 7
|
Skills:
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Balance +10,
Hide +6, Listen +14, Move Silently +17, Spot +6*
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Feats:
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Weapon
Finesse (Talons & Bite)
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Environment:
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Temperate
Forests
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Organization:
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Domesticated,
or Solitary
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Challenge
Rating:
|
¼
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Alignment:
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Neutral
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Advancement:
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2 HD (Small)
|
Level
Adjustment:
|
--
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The statistics presented here
describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6
feet. They combine both talons into a single attack.
Combat: Meowls swoop quietly down onto prey,
attacking with their powerful talons.
Skills: Meowls have a +8 racial bonus on Listen
checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial
bonus on Spot checks in areas of shadowy illumination.
Hybrid Animal Type: A hybrid animal is a living, nonhuman
creature. They are two or more creatures combined magically, usually vertebrates
with no magical abilities and no innate capacity for language or culture.
·
Features: A hybrid animal has the following features (unless otherwise
noted in a creature’s entry).
· d8 Hit Dice.
· Base attack bonus equal to 3/4 total Hit
Dice (as cleric).
· Good Fortitude and Reflex saves (certain
animals have different good saves).
· Skill points equal to (2 + Int modifier,
minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
· Traits: A hybrid animal possesses the following traits (unless
otherwise noted in a creature’s entry).
· Due to their hybrid nature, Intelligence
scores can be magically enhanced, so any INT score is possible.
· Low-light vision.
· Alignment: Always neutral.
· Treasure: None.
· Proficient with its natural weapons only.
A non-combative herbivore uses its natural weapons as a secondary attack. Such
attacks are made with a –5 penalty on the creature’s attack rolls, and the
animal receives only 1/2 its Strength modifier as a damage adjustment.
· Proficient with no armor unless trained
for war.
· Hybrid Animals eat, sleep, and breathe.
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